Hiroshi Iuchi, the designer responsible for shooter classics Radiant Silvergun and Ikaruga, is working on an all-new PlayStation 4 shooter for M2, his latest employer. Comments for this article are now closed. "[15] Sega Saturn Magazine argued that there are role-playing games with less depth than Radiant Silvergun. [8] It was first released on the Sega NAOMI arcade platform until later being ported to the Dreamcast and GameCube. We get some background story in the classic shoot-'em up top-down scroller Radiant Silvergun in this stage 3A gameplay movie. While Series S sees hardware ray tracing effects for the first time. Here's the Microsoft TGS 2010 keynote address in its entirety. The stages are methodically and tightly paced with carefully crafted scenarios that can be approached differently with the varying weapons. [2][8], The game received a spiritual successor in the form of Ikaruga (2001), which was originally subtitled Radiant Silvergun 2. M2's become renowned for its porting work, remastering some of Sega's classics for the 3DS, and Iuchi helped with the port of Afterburner 2. He later said they observed people playing the game for a very long time, which made them happy. [7][8], The Treasure team wanted to develop the game for home console in addition to arcades. Edge wrote the game was "arguably the finest technical showcase the Saturn has ever played host to." Hiroshi Iuchi hasn't ruled out bringing the game to other platforms. These sequences were not included in the arcade version because players there do not want to wait through story sequences. [6] He claimed to have the idea for Radiant Silvergun long before it was released, not pulling any influence from games of the era. Sadly, turkey isn't actually on the menu. This week we feature Gunstringer DLC, Renegade Ops, From Dust, and downloadable titles the likes of DarkStar One: Broken Alliance, Homefront, and Bulletstorm. A Switch console for just £230 is the cheapest we've ever seen. Sometimes we include links to online retail stores. [1] In the year 2520, scientists on Earth have unearthed a giant crystal along with a robot bearing the same serial number as another robot called "Creator" on the Tetra spaceship orbiting around Earth. [17][18][19][20][21] IGN called Radiant Silvergun a "milestone in shooter design" and in 2008 listed it as their number one classic shoot 'em up. Check out the trailer for Radiant Silvergun at the Microsoft keynote address at TGS 2010. [8] The programmers and designers worked hard to use every bit of power from Sega's hardware. [12] Both Edge and Sega Saturn Magazine shared positive thoughts on the game's weapon systems, and also agreed that it was satisfyingly difficult, although Edge complained that sometimes it sacrificed fairness for visual flair. [3] There are also hidden dogs that when shot, will give the player bonus points and unlock more game options.[4]. PS4 Will Get a New Shooter From Creator of Critically Acclaimed Shoot 'em Up Ikaruga How to get every reward in today's Animal Crossing Turkey Day event. After the crystal begins summoning enemies to attack Earth, fighter pilots on Tetra board their Silvergun fighters and fly down through the atmosphere to save what they can of the planet. Radiant Silvergun was developed by ten people, with Gonzo outsourced for animated cutscenes. Some of the staff thought the name was difficult to remember, but Iuchi believed that if it was hard to remember, it was hard to forget. [6] Despite this concern the team had wanted to develop a 2D arcade style shoot 'em up for some time. XBLA『レイディアントシルバーガン』インタビュー", "Steel Battalion, Suda 51 coming to Kinect", "Radiant Silvergun, Ikaruga's once-expensive precursor, is out now on XBLA", https://en.wikipedia.org/w/index.php?title=Radiant_Silvergun&oldid=985479120, Creative Commons Attribution-ShareAlike License, This page was last edited on 26 October 2020, at 05:18. 20 years later, the Creator uses DNA from the pilots of the Silverguns to create clones and start humanity anew, bringing the story into a loop. [6] In the face of these concerns about commercial viability, the team felt they had a good concept and pushed forth. It's a whole new experience. [4][13][14][15], Several journalists commented on the game's visuals. [4][14][15] Critics agreed that Treasure successfully revived and redefined the shooter genre following a period of stagnation in the wake of the advent of fighting games during the 16-bit era. The Silvergun pilots fight through hordes of enemies until they eventually reach the crystal which they destroy. "[12] Sega Saturn Magazine also thought the game had some of the most impressive Sega Saturn graphics, and highlighted the great mix of 2D and 3D graphics. [2][5] Sega had repeatedly asked the company to develop an arcade game for them, but Treasure president Masato Maegawa was concerned the shrinking arcade business would be too risky from a business perspective and arcade goers would not appreciate the effort placed into their game. [26], Following Ikaruga's rerelease, fans began asking Treasure why Radiant Silvergun had not been rereleased as well, so Treasure began work on a port. [7] The game's music was composed by Hitoshi Sakimoto. Journalists agreed that the game revived the shoot 'em up genre, which had fallen by the wayside after the rise in popularity of arcade fighting games in the 1990s. [8] The game was released at retail for the Sega Saturn on 23 July 1998, and sold around 50,000 copies. [27] At first, the port was being developed solely by Katsuhiro Sanjo at Treasure until others assisted. The crystal explodes, engulfing the Earth in a large explosion and killing all humans. [6] He believed that if the team was not successful with the console port, the 2D shoot 'em up genre would soon die.

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