The Mediterranean sea is small enough that Naval Bombers operating from airfields in coastal states should have enough range to cover most sea zones, allowing you to support your navy. There's a lot more that could be set on actually fighting wars and strategies for different parts of the world, but the above advice should be generally applicable in all circumstances. This will mark them as countries of interest and you will receive a popup to inform you that they are in a war. A friendly helping hand when you're taking on someone with superior numbers, superior technology, or superior position can make all the difference. Supposing a Manufactory costs $475 ($500 - 5% construction cost from Renaissance Institution): A loan in EU4 incurs 4% interest per year, and each loan lasts for 5 years. Our ever increasing list of guides for playing EU4 nations! Check the political situation of your own allies: are your allies ready to support you? Join our discord! Ist there any place where i can see which princes i have reined in? If you play as 'not the HRE emperor' you can see the requirements "Defeat them in any war, making them into a free city, or by securing an alliance, or strong relations with them" through the notification of Austrian Affairs. The one exception is the complete lack of carriers, but given the time necessary to spin up such a project, it may well not seem worth investing in. Your own manpower needs to be sufficient for the war: An evenly matched war requires as close to 100% as possible, although 50% should be enough for fighting a weaker nation. In order for Italy to disrupt  Germany (If Italy is going the "Italy first" route), all Italy has to do in the beginning is to invade  Austria before Anschluss and then attack  Yugoslavia (causing  Czechoslovakia to join as well) and then take Czechoslovakia after war with Yugoslavia. Poland attacked Hungry (who fell under my PU) and then France attacking me for Burgundy. With the Man the Guns expansion enabled, Italy starts with an additional national spirit: Italy starts off at war with  Ethiopia, which is something they will be focusing on for the first months of the game. For extra effectiveness, Italy can also (once communist) boost communist party popularity in France until they flip to communism (since they start out with a significant communist minority and will likely gain more through events). War may be politics by other means, but keeping an eye on your relationship with nearby countries and others which may be more influential is how you keep your friends close and your enemies closer. Not to mention the crippling costs of rebuilding your manpower and your armies among the detritus. Italy's high command picks are an underwhelming lot, only the air force attracts any candidates above "Specialist" level with one exception for a Naval Expert in Military High Command. Examples of alternative division template names for Italy include: The Regia Marina is sizeable, with access to significant amounts of modern naval technology - Italy possesses all of the 1936 hulls, batteries and armor setups. The only 1936 naval tech that Italy possesses is the Caio Duilio battleship, though it does possess upgraded versions of the 1922 heavy cruiser, light cruiser, destroyer, and submarine. In theory, the light and heavy cruisers should engage and destroy enemy screening ships, allowing the destroyers to attack and destroy enemy capital ships once the screen ships are down. Italy, as one of the seven major powers, gets a unique national focus tree. This also makes Aircraft Carrier battleships somewhat redundant early on. If you spot a mistake then you are welcome to fix it. No matter how, when, or why you've decided to go to war, the enemy always gets a vote and how things turn out. After a year of peace, I ended up in two wars. Key Traits You Want to get with Two Leaders are get them to level 6 and make both of them into Field marshal and when you Grind Ethiopia make sure to get the traits Mountaineer, desert fox, Infantry Leader and Trickster. Once this is done you are at your leisure to fabricate and push eastwards grabbing more Oil than you could possibly use from the weak Iraq and Iran. These scout fleets can scour the Mediterranean for submarines and if they find any, they will alert the actual attack fleets, allowing them to make their way over and attack the enemy submarines, damaging and hopefully destroying them. Italy has an interesting national focus tree with five different branches: Italy starts with four research slots and can gain one from its focus tree. If you hover over the tick of the decision it'll say which haven't been. We will do future guides on actually fighting wars, economic tips & tricks and anything else that we feel may need exploring. Also, does anyone know whether or not Naples is included in this? Armies should also have at least 1 artillery to aid in sieges. From here, Italy can choose to expand its alliance by creating further puppets from  Hungary,  Romania and  Turkey. It also contains territory in Zara (on the Dalmatian coast) and the Dodecanese (Aegean Sea), with African colonies in Libya, Eritrea, and Somalia. Then, add them all again and you will gain 10 IA per country and there are 10 Italian countries. After Ethiopia, Italy can decide not only the fate of the Allies, but also the Axis. In exchange for promises of significant territorial expansion, Italy had sided with the French and British. Xsolla is an authorized global distributor of Paradox Interactive, EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, EU4 - Development Diary - 15th of October 2019. I’ve played most of the Civilization games extensively, the Total War games, and various others, over the course of 20 years. EU4 Cheats Country Tags EU4 Country Tag List. From some long forgotten vault your diplomat has discovered a document of true and verified authenticity. In game the country has a modest to respectable military, with the navy being its strongest asset. Do i get CB or should I improve relations? A solid, relatively simple strategy is to switch your military doctrine to "Superior Firepower" and place Support and Line Artillery (both Normal, Anti-Tank, and Anti-Air versions) in all of your divisions. By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired. The "Soldier King" remind the Italians of their recent victories in the Great War. The royal government remained in control of the south, declared war on Germany, and declared itself as the government of all of Italy shortly before the end of the war in the spring of 1945, sparking a brief but destructive civil war. Once you acquire more naval dockyards, this combo can be further augmented with the addition of more heavy cruisers and even battleships for heavier ordnance. Today you are frying a goose, but from the ashes a swan will rise. Meaning that if there are still a lot of italian nations, the optimal strategy is to reign in all but 1. It proves beyond any doubt that you are the rightful owner of that fantastically valuable province right across the border. These ships are decently powerful while also being decently expendable and replaceable. Do not. Right click on the flag of your target (and his allies) from the province view and click the gold star. Once you no longer need it, you can again switch ideologies to either fascism or communism and continue expanding from there. Just want to make sure I don't need to go through that much hassle. When attacking into enemy territory these the two most important provinces to take. Scatter saved to : C:\Users\MASUD\Desktop\New folder (4)\MT6580__Lava__iris50__iris820__6.0__alps-mp-m0.mp1-V2.34_lava6580.weg.m_P30\ Our allies betrayed Italy and stabbed us in the back when they broke the Pact of London. These numbers represent the available resources, depending on trade law a certain amount may be traded away. If you've lost the war, any or all of the above could also happen but you need to deal with the repercussions of your enemy's counterclaims, which often involve taking your most prosperous provinces or breaking access to extremely useful trade routes.

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